Tuesday, 22 April 2014

FIFA 14


  • Expect to pay £32 / $40
  • Release Out now
  • Developer EA Canada
  • Publisher Electronic Arts
  • Multiplayer Up to 4 players, local and online
  • Link:www.easports.com/fifa
Men have gone mad attempting to pin down differences between successive sports games. Sure, you can tout back-of-the-box features, but how does it actually feel? Robust? Floaty? Thankfully, FIFA 14 makes it easy: It's worse.
But only slightly. With new advances in movement come matches dominated by boggy midfield battles. Step-based locomotion results in players forcibly pushing off from their back feet when pivoting and adjusting weight to shoot, but although a (apologies in advance) stride towards TV realism, it's a slight step backwards gameplay wise.
All your favourite footballers have apparently been taking lessons from the heavier Ronaldo, bloated blunderers prone to clumsy unforced errors. They overrun balls, stop and start like battered cars, and swivel like a dodgy shopping trolley. Famous videogame villains have nothing on FIFA 14's evil spectre - momentum.



"The unpredictability is good news for long-distance specialists such as Bale and Gerrard"

Shooting's another story. The same unpredictability that makes dribbling a hassle is good news for long-distance specialists such as Bale and Gerrard, who'll unleash red-hot balls able to dip and swerve with newfound lethality. New animations are welcome (during our recent lunchtime session, a standing, outside-of-the-boot effort into the top corner by Man City's Negredo brought a collective 'oooooh!' from onlookers).
There's no higher chance for that shot to find netting, so don't expect basketball scores, but when it does - oh man. Essentially, Pure Shot adds a fresh array of outcomes to goal efforts, and it's FIFA 14's best bit.

 BALL ACHE

 That's if you get your shot off. This year defenders have several tricks up their sleeves, including second-chance tackles (recover quickly from mistimed challenges) and heavier jostles. At one point, as Spurs' speedy winger Aaron Lennon, we were practically accosted by Man U's burly Vidic, who pulled our shirt and grabbed our arm. With a greater gulf in player skill (the fast are faster, the strong stronger), matches play more like irregular contests and less like Subbuteo. Speed counters strength, for example, but only if you make the space.

FIFA's physicality is its edge. Players aren't clothed by invisible shields like PES's boxy men - they feel like they're interacting, fighting for headers and barging for balls like in some highly paid competitive contact sport or something.
It's the little touches, too. While we'll have to wait on the next-gen versions before we see true TV-style presentation (FIFA could learn a lesson from PES here), where nervous managers chomp gum and a random guy in the crowd stands and raises both arms above his head for no reason whatsoever, details impress.
Questionable fouls result in your man adopting the universal 'I'm innocent!' pose, and in injury time players will rush to take throw-ins with greater urgency. At one point during a Premier League fixture, another broadcaster chimed in with live score updates. Our commentator, Clive Tyldesley, talked over him when we scored, then later apologised for the interruption.
That's on the pitch, but what about off it? The addictive Ultimate Team returns with an Xbox-exclusive hook in which the likes of Lineker, Bergkamp, Maldini and Pelé can be bought and traded. New skill games allow you to navigate gauntlets of plastic yellow men, race motorised cut-outs like a dog chasing a rabbit, slalom poles, and knock down towers of evil cardboard boxes.

Then there's the career, in which you can take on roles of both player and manager. As a real world man or created Pro, you'll skip the managerial gubbins, simply building skills in matches and responding to emails from your agent between them.
Management is more in depth, with potential Mourinhos juggling contracts, nurturing youth academy talent, and striving for league targets set by the board. Both sides of the career let you play as the entire team, but only player mode gives you the option to control one player.
The Global Scouting Network is career mode's biggest improvement. You'll hire up to six scouts, each given star ratings for experience and judgement, then set parameters, and finally unleash them. Want a pacey left-footed Bulgarian teenager? You got it.
They help in transfers, too; put a scout on someone who's caught your eye and they'll tell you how much he's worth, and how likely he is to join you (in Messi's case, us managing Watford, the answer was several lols and a troll face).
Online is much the same story. Seasons mode is best for those who simply crave ranked exhibitions, with the chance to rise from league ten to one. There's also 11v11 Pro Clubs (players create their own teams and invite friends); co-op seasons; 2V2 matches; unranked head-to-heads, and friendlies featuring variable rules.

Additionally, you can splurge points earned online on classic kits, new balls, Pro gear, skill boosts and ridiculous celebrations (favourites include the prancing bird, hulk out, and chicken dance).
FIFA 14 returns as the same ludicrously comprehensive sports game it's ever been, where any one mode could easily see you through to next season and beyond. Those small and clumsy steps it takes backwards, courtesy of Precision Movement, do little to spoil the party. It may be slightly slower and a little worn out in the legs, but FIFA 14 is still king.

Wednesday, 2 April 2014

Tom Clancy’s The Division

Developer: Ubisoft
Publisher: In-house
Release Date: TBA

 A disease spread on Black Friday decimates the US in five days. As part of the Division, you are tasked with saving what remains. Go up against both AI and other players in Ubisoft’s hugely ambitious third-person shooter MMO. Expect meticulously designed environments courtesy of the promising new Snowdrop engine; expect ludicrous attention to detail (car windshields finally shatter like they should); just don’t expect it to come out any time soon. The Division will be done when it’s done, as Ubisoft’s recently delayed Rainbow Six: Patriots demonstrates.

 Total Breakdown 

We live in a fragile and complex world, a web of interdependent systems we rely on every day. When one fails, others follow, creating a deadly domino effect that can cripple society in days. In Tom Clancy’s The Division™, immerse yourself in a frighteningly chaotic and devastated New York City, where all has failed. As a Division agent, your mission is to restore order, team up with other agents and take back New York

 A New Take On The Clancy Series

Welcome to an online, open-world RPG experience where exploration and player-progression are essential. Use your skills, weapons and wits in combat. Play in a persistent and dynamic environment that combines the Tom Clancy™ series’ core authenticity and tactical decisions, RPG action, trading and much more.

 Only On Next-Gen 

Powered by our new game engine Snowdrop™, tailor-made for next-gen consoles, Tom Clancy’s The Division achieves a whole new level of gameplay quality. Snowdrop takes full advantage of the new consoles with dynamic global illumination, stunning procedural destruction and an insane amount of detail and visual effects.

Gear Up & Live Your Own Adventure 

As part of The Division, harness state-of-the-art technology: both networked and prototyped. Loot fallen foes and craft new, improved gear. Completely customize your go-bag, an agent’s only supplies in the event of collapse, and communicate with the other agents at all times with your smart watch. Customize your agent with thousands of weapon types, skill combinations, gear and much more. The choices you make can help forge a recovery or plunge the city deeper into chaos.